Monday, October 14, 2013

Vintage 1989 CRPG Ultimate Quest is finally available 24 years later.

Name: Ultimate Quest: Catacomb
Author: Reslain
Released: October 14, 2013 (originally created in 1989)
Requirements: Commodore 64 + Disk Drive
Description: Vintage CRPG from 1989 that was almost finished is now finally available.

Me and a friend in high school started programming a computer role playing game for the C64 in 1988. It was ambitious for us at the time; it features a city map, wilderness areas and a dungeon to explore. By mid-1989, while we we had done most of the elements featured in the game that you see here, they were quite disjointed and it was full of bugs. So we abandoned it in a semi-finished state. 24 years after the project had been abandoned, I decided to finally finish it so that it can be part of the upcoming Psytronik release, Realms of Quest IV (for the VIC-20).

All of the maps, graphics and original text have been preserved. The main improvements was debugging the game, making sure that all the elements are properly connected and rewriting the slow BASIC routines to draw the maps on the screen into fast assembly language. A new splash screen to introduce the game was created, and it will be included in Psytronik release.

The instructions on how to play can be read from the main menu.



Sunday, September 1, 2013

Realms of Quest IV: 4-Level Demo Version... is now available

Name: Realms of Quest IV: 4-Level Demo Version
Author: Ghislain
Released: September 1, 2013
Requirements: VIC-20 with 16K minimum memory expansion is required. 24K is recommended for better performance (for less disk usage) and greater 3D graphical perspective. A disk drive is also required.
Description: Demo version of the upcoming Psytronik release for Realms of Quest IV where the first four levels of the dungeon can be explored. The attached PDF manual is still a work in progress, but serves as a preview of how the printed version will look like when the whole game package is published.

The long-awaited follow-up to Realms of Quest III is almost completed. As I continue work on finishing Ultimate Quest for the Commodore 64 (intended to be on Side 2 of this Psytronik release), I make the first four Dungeon levels available to everyone.

Realms of Quest IV has the following features:

  • 10 Dungeon Levels with various riddles, traps and NPC characters who can aid you on your quest (4 levels only for Demo Version)
  • Over 100 monster graphic portraits (50 in Demo Version)
  • 10 races and 12 classes to choose from as you assemble 8 players for your party
  • 60 magic spells
  • Over 135 items (weapons, armor, shield, gems, jewels, potions and scrolls)
  • 3 game fonts to choose from
The enemy this time are the mysterious Time Lords who threaten the reign of the fairer creatures above the earth. Befalls thus you, brave adventurers, to battle the labyrinth below all our feet, and ensure for yet another generation, that the evils and chaos do not rise. How it can be so, that this peace last forever, none knows. All one knows, is in the Dungeon, lay riches, glory and the immortality of your name. 




Friday, August 16, 2013

*NEW* Psytronik Release: THEATER OF WAR


Psytronik and System IIII present the THEATER OF WAR TRILOGY for the Unexpanded VIC-20. This game lets you recreate battles from the First or Second World War.

This commercial release includes 12 games and programs: Theater of War I, Theater of War II, Theater of War III, Break-Fast II, Face VS Heel, magiTOOL, Olympic Dash, Space Warz, Street Battle, VICroLeague Wrestling I, VICroLeague Wrestling II and Worm-Out.

You can obtain a copy of Theater of War from Psytronik.

Game can be discussed here.

Saturday, April 6, 2013

Work in Progress: REALMS OF QUEST IV

I've been at work these past few weeks on Realms of Quest IV for the Commodore VIC-20.  I've planned the following features and constraints for this project:

  • 8 character party
  • 10 races: Human, Elf, Dwarf, Hobbit, Gnoll, Gnome, Kobold, Ogre, Orc, Sprite
  • 12 classes: Fighter, Wizard, Priest, Thief, Bard, Lord, Monk, Sage, Ninja, Paladin, Peasant, Ranger
  • Aging will be a factor
  • The weaker class/race characters will tend to advance in levels quicker than those stronger class/race characters. So an Ogre Peasant will level up a lot faster than an Elf Lord.
  • There won't be any race restrictions for classes, as long as the requirements are met, you can create any character you like. You can have a Gnoll Wizard if you like
  • The adventure will take place in a 10 level dungeon that will be designed by hand (instead of being procedurally generated like in Realms 2 and 3) with various puzzles and pitfalls. There will even be NPCs that you will encounter along the way.
  • 3 rows of monsters during combat
  • 60 Wizard and Priest spells 
  • It will be a Wizardry-style dungeon crawler which shows 64x64 pixel images at the upper left corner of the screen.

The system requirements will be 16KB RAM Expansion + Disk Drive. I will try to use up as much of the 170KB disk that the game takes place in.

I will mostly post updates and document my progress on the VIC-20 Denial forum here:

Saturday, March 2, 2013

VICroLeague Wrestling 2

Name: VICroLeague Wrestling 2
Author: Ghislain
Released: March 2, 2013
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: A simple pro wrestling game that uses 64x64 pixel images to animate the action.

This is a follow-up to the original, but features twice as many wrestling move animations. I was originally going to program multiple matches in this edition, but I decided to stop after finishing MADNESS MAN vs ULTRAMANIAC.



Friday, March 1, 2013

VICroLeague Wrestling

Name: VICroLeague Wrestling
Author: Ghislain
Released: March 1, 2013 (originally made in 1991)
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: A simple pro wrestling game.

Here is another VIC-20 game I had originally made when I was in high school in my bedroom. I've improved the game interface and graphics loading routines. This version contains the original 64x64 pixel wrestling move animations I had designed. I will likely make a follow-up (VICroLeague Wrestling 2) with even more matches and a greater variety of animated wrestling holds.



Saturday, February 23, 2013

Worm-Out + Paratrooper

Name: Worm-Out + Paratrooper
Author: Ghislain
Released: February 23, 2013 (originally made in 1988-1990)
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: 3 Simple VIC-20 Games I made a long time ago.

I've 'remastered' two previously-released VIC-20 games: WORM-OUT II and PARATROOPER. I've repackaged these with the never before released WORM-OUT I that I created in 1988 (with some added improvements). The instructions on how to play these games can be read when you start a game. 



Sunday, February 3, 2013


Name: magiTOOL
Author: Ghislain
Released: February 3, 2013
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: Self-made toolkit that I used back in the day with my VIC-20 projects.

In the pre-internet days, I didn't have any VIC-20 tools like an ML monitor, graphics or sound editor. So I made my own. These were made between 1990-1996 and I put them all together under a single package:

magiPROG: Machine language assembler that uses decimal numbers.
magiCHAR: Build 8x8 custom characters
magiDRAW: 64x96 multicolor image editor
magiSONG: Play and record music with a piano keyboard. 7 voice combinations and 3 scales are supported.



Sunday, January 27, 2013

Street Battle for the VIC-20

Name: Street Battle
Author: Ghislain
Released: January 27, 2013 (originally made in 1993)
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: A simple street fighting game.

I must have made dozens of ASCII fighting games on the VIC-20 back in the day. So I made one that was somewhat complete with actual graphics, but I never properly finished it until now.

To play, you use the function keys to perform jump, punch, kick and dodge against various enemies.



Sunday, January 13, 2013

Olympic Dash for the VIC-20

Name: Olympic Dash
Author: Ghislain
Released: January 13, 2013 (originally programmed in 1996)
Requirements: Unexpanded VIC-20 + Joystick + Disk Drive.
Description: A proof-of-concept for a track and field action game. The 100 meter dash was the only event that has been programmed so far.

As I continue to resurrect my lost VIC-20 games, I bring you "Olympic Dash". I had made an ASCII 100 meter dash and javelin throw event-based game back in 1988 and me and my friends spent many an afternoon mashing the joysticks trying to beat each other's records. In 1996, I had made several graphics for a multi-event track and field game (in the same vein as Epyx's "Summer Games" and Konami's "Track and Field"), but I had only ever programmed the 100 meter dash event and putting it aside so I could finish programming it at a future date.

So instead of pondering and mulling over for another 17 years to finish the other events, I decided to make a splash screen, instructions menu and mock screenshots of the unfinished events packaged around the 100 meter event--just to finally put it out now. Despite it being a single-event game, it is still playable. Just use your imagination as to how the other events that I wanted to program would be like.